![]() The developers believe the card may offer a little too much halting power for its low cost of one elixir. I hope you are trying some new decks after these balance changes.Ice Spirit - this card will see it’s freeze duration decreased from 2 seconds to 1.5sec.The change is due to the card being overused in the upper arenas. Let’s see if it could break the ice or not! It will inflict slight damage and applies slow down on the enemy. Cold effect on deployment has been added to his freezing spell. Ice Wizard is a legendary card but feels weak on the arena. With the same speed, it makes it stronger and a card worth trying in the ladder. Our tiny masked friend will inflict 9% more damage now. Opens up possibilities for win conditions. Now it will damage the tower 8% more on colliding. The card has been buffed with increment in its connection damage. If you always thought Battle ram is for Pekka bridge spammers, it is about to change. Less shocks to the enemy and more to the hog cyclers! The strong defense building is now weaker. Supercell have nerfed it by decreasing its hitpoints by 18%.īad news for hog cyclers. The old witch has been going strong in the arena for some time now. Nobody had expected mother witch to be this famous when the card came out. Let’s see if this changes things for him! Mother Witch The brawler will have the same stats and the same cool tattoo on his arm. The cage will now have 21% lesser hitpoints. The defensive part of the card has been nerfed. It spawns a goblin brawler when it is destroyed. Oops! Goblin cage is a good card if you know how to use it properly. Hope we will see more stones flying in the arena after these balance changes! Rascal girl is the one behind the rascal boy and uses a catapult. To bring it back on the battleground, it has been buffed by increasing the Rascal girl’s hit rate by 9%. It is hardly used in the ladder by anyone. Rascals is another 5-elixir card that has seen low usage for years. Hope we like the pizzas he makes more now! Executioner’s hitpoints are now 5% more than what they were. The balance changes have brought a small buff to it. Our cooking lover is not part of many meta decks and only few people like it to play in the arena. It will help the ranged units like Magic archer, Musketeer etc to deal with it without getting hit. Whichever you are, but the point is that Fire spirits can jump shorter now. Another who uses this every time it pops up in the playing hand. One, who think this is a waste card and have no use in their deck. The spawn rate is every 3.3 seconds, slower than 3.1 seconds which was the old one. Wait? Was there an earthquake? Cause all the buildings seem shaken! Another spawner building change, Tombstone’s life now spans 30 seconds and it will spawn two skeletons at a time now. Also, every 10 seconds, there will be a barbarian coming out of the hut to slash enemies. The lifetime is decreased from 50 to 40 seconds and the hitpoints are 15% lesser than before. On the line of the above two, Barbarian hut has also been changed. This update has brought major balance changes for the spawner buildings. The hitpoints are now 17% lesser than earlier. Subsequently, the spawn rate has been increased and it will spawn a goblin every 4 seconds now. With all this hitpoints have also been decreased by 17%.Īnother building change, Goblin hut’s lifetime has also been decreased and it is now 31 seconds, lesser than previous 40 seconds. To compensate, spawn rate is now 6 seconds, faster than before and there is one fire spirit spawning when the building disappears. The life time of the furnace has been reduced to 33 seconds from 49 seconds. Furnace is part of some decks which may annoy any casual player, especially when it is overleveled.
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